It has been a month of intense ups and downs, back here in the smut factories. Our sound director and good friend Spam passed unexpectedly, and we’ve taken a short while to find our bearings again. He is succeeded by a kindly group of volunteers: HereToHelp as coordinator, Mokkel and GerdGenus as engineers, and GreyScale as SFX artist. Together, we will finish the work that …
State Of The Realm: January
We did it! A year’s background work, plus three months’ crunch, and we’ve turned the page into Act V. December’s build is the biggest update we’ve ever done, in word count and file size and technical scope, and I hope you’re enjoying the hunt for all its many possibilities. On my side, I have been …
State Of The Realm: December
Ah, the curse of H-development! I’m not going to lie, it has been a rocky month or two for those of us tending the smut-engines. Both of my co-editors were struck down by multiple woes, which has squeezed our pipeline considerably. But if you’re thinking this is a preamble to announce a delay, you’d be …
State Of The Realm: October
It has been a hot minute since I had the chance to sit down and put my thoughts to paper. Pushing out a major update is a labour of love - but the umbilical cord has been snipped, and I’m proud of the results. If you haven’t played Version 4.4 yet, I recommend you go do that. …
State Of The Realm: July 2022
The last couple of months have heralded a significant expansion of our numbers - the recruitment of Korwu as our second scene artist, HereToHelp as our newest writer, and the return of old hands like Mattrex, DoItToJulia, and Undoodle. This has given us a considerable boost in getting the rest of version 5 done, and we’ve already finished our second phase of playtesting. …
State Of The Realm: May 2022
It’s a beautiful time of year, where I am: the weather grows warm, the days grow longer, and my to-do lists grow shorter. Act V has ceased to seem such an insurmountable mountain, and new chunks of it fall into place each week. So how’s it all going? We’ve finished our first phase of Act V …
State Of The Realm: March 2022
March is always an exciting month for us - a chance to look backwards, as well as forwards. Because three years ago, I posted the first demo of Ravager (put together over various commutes and late nights) onto Itch. Two years ago, we had a small but devoted following, and the beginnings of a team. …
State Of The Realm: January 2022
I hope this deep, dark midwinter (for those in the northern hemisphere) finds you well! Midwinter is always a tricky time for development, between festivities and seasonal blues and winter colds (which are particularly popular this year). But we're continuing our work, and fighting the lewd fight. An update on how it's all going: Our …
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